So it could be either trying to draw the player or play a sound effect or something totally different when it crashes. After a number of comments, Ive finally decided to make a tutorial showing people how to play old Windows 3.1 games the same way that I do. ![]() Anyways, it crashes right after the whole is drawn but right before the player comes up. Another thing too, it's drawn at roughly the same speed I remember it back on my 386 so I don't thing it's a processor speed thing, the cycles option in DOSBox is set to auto). If you've played the game before, you'll know what I mean when I say the first hole is 'drawn'. Clearly in DOSBox-Xs debugger, the A20 gate is always on, but Windows 3. It's weird because the everything runs perfectly until I think the player is supposed to appear. Even better: I can confirm with DEBUG that Windows 3.1 virtualizes the A20 gate properly, as long as you enable/disable it by calling the XMS driver. I actually still have the original disks but the first two of three are corrupted. ![]() As for the install itself, I just unzipped the game as I found it online. The installation already includes the drivers for an soundblaster16 and an S3 display driver. The game is originally from 3.5 floppies so there's no cdrom issue (if I run the install.exe, it asks for disk 1). 1992 Topics Windows 3.1 dosbox dosbox-x installation s3 soundblaster16 emulation Language English This compressed file contains a working installation of Windows 3.1 that can be mounted directly in dosbox-x. Then e: and I'm in the mounted game directory. As for mounting, the normal way I guess: 'mount e e:\links'. There's a sound test in the sound options and it works fine. I set it to pro and the game detects it perfectly. ![]() Didn't change the configuration at all except for the sound blaster section. It's supposed to have been supported since 0.62, but I tried that version and it didn't work either.
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